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Why I play Heroclix

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Ok, I know I don't update this blog very often, so let me just lay a little thing on you.  I generally hate collectible games.  At least, that's what I thought.  I think what I really hate is collectible card games.  I used to play Magic for a long time.  Eventually, I got tired of needing to invest so much money every set to have a remote chance of making a decent deck, and left entirely.  I decided to try other CCGs like Dragon Ball Z & My Little Pony.  I left each of those for the same reasons.  I respect them all as games, but I just hate the collectible aspect of it.  I hate "the chase" to buy the most powerful cards.  I don't like how it was required to play well.  As you can see by the title, I am now playing Heroclix, which is also a collectible game.  Why is this somehow the exception?  Why do I still choose to invest money in this thing, especially when the player base is apparently very low?  For that matter, what good reason would anyone have to

Mansions of Madness Review

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I am a big fan of 1vG games (1 vs. group).  I love being the 1 big, bad juggernaut that everyone else has to team up to destroy.  When I played Magic, Archenemy was a massive gift for me, even if I never really had the cards to make a solid deck to abuse it.  I really enjoy playing Pandemic as the bio-terrorist, even though he becomes more of an after-thought in that game.  In Heroclix, I'm forcing myself to figure out how to manage large swarms myself, but I find a particular glee in bringing a giant beast against the horde.  It is for this reason that I feel I would really enjoy being a DM.  I understand that the DM's job in D&D is simply to operate the story, and should be expected to adjust the difficulty in whatever direction is necessary for a good story, victory be damned.  That would diminish it for me a bit, but I still feel I'd have a lot of fun with the role.  Recently, I've had the opportunity to play a game that puts one player in charge of the story