Sunday, March 24, 2013

Review: DC Deck Building Game

So I'm a big fan of Marvel's Legendary Deck Building game.  My favorite comic book hero is Batman, and I generally enjoy the DC media more than Marvel.  I had heard the DC game was a lot worse than Marvel, but I figured in all fairness I had to give it a shot.  To keep it short, I regret this purchase.  Unless you're a big DC fan, this is a game to avoid.  Read on for a more detailed explanation.

Sunday, January 13, 2013

Review: Legendary deckbuilding game

It took a while for me to pick this up, but it always takes a while for me to review anything, anyway.  I certainly don't need a lot of time to figure out how I feel about this game: it is truly awesome!  The price tag is definitely steep at $60, but this is probably the best deckbuilding game I've ever played.  Full disclosure: I only have a passing interest in Marvel comics.  The more hardcore fans will either love it even more than me or hate it for possibly not sticking so well with the lore.  I haven't heard anyone make any such complaint in my group, though.

Saturday, November 10, 2012

Dominion Harmony update 6: Buffalo Tribe

Managed to play a 4-player game with Buffalo Tribe, and it seems while I was well-intentioned, it still didn't scale right for the benefit you get.  I really wanted to have an Apprentice + Twilight Sparkle combo engine going, but the existence of Buffalo Tribe was just too good.  +1 Action +3 cards +3 money for 5 just totally outweighs whatever I'd get out of, well, anything.  I've now changed it so that it scales up 2 each time.  1's across the board for a 2-player game is fine for 3 (we kind of already have cards like that), 2 cards/money is ok at 5 (but still powerful).  7-cost is currently the highest in existence, just below Province.  If 1/3/3 is too powerful for 7, I'll have to do some fundamental scrapping.
EDIT: Nevermind, Discord is just fine as-is.  He does a very good job at emptying supply piles, and I don't want to make that easy to do.

Wednesday, November 7, 2012

Dominion Harmony update 5: Pinkie Pie

Every time I look at Pinkie Pie, I don't want anything to do with her.  I'm sure I'd want to do her justice and actually make her useful if I considered her best pony, so I should accommodate for those other players who'd think that way.  Every card should be useful in some way, even if a joke.  I think Pinkie Pie would very much approve of this card.  It's got a lot of power, but it lets her be everyone else's best friend, too.  Once you got use out of her, the next player gets to use her, too.  They'll probably want to use her since they have her, and the cycle will just keep on going.  There is just so much good that can come from this card.  For those of you who like abuse, you can also combo her with Possession, especially in 2-player games.

Dominion: Harmony build 4

Minor update this time.  I've updated 2 cards and learned a little about a 3rd.  As usual, the full list of cards can be found here.  Applejack and Braeburn both received cost reductions.  I've noticed that Applejack actually ends up being very useless except early in the game when you're trying to build the fundamentals of your deck.  It could work if you're doing a Gardens-style deck, since you're just as fine getting Coppers as you are Provinces.  They'd have to name Copper, Estate, and Gardens itself to keep you from powering out Gardens, in which case you just a lot of power to get Provinces.  In most cases though, it ends up being more trouble than its worth.  At 5 cost, you have to either get lucky or build up to it.  At 4, you're guaranteed to be able to get her to help get you started.  Given that it's pretty much worse than Market in practice, this cost reduction seems ok.
Braeburn got a cost reduction because the similarity to Crossroads is continuing to bug me.  Crossroads is still special because it gives +3 actions, while this card gives you money.  Both of them give you exactly as many cards.  It's a little worrying to make him cost 3, but with the friendship ability, I suppose it can work out.  Yes, it can end up being like a Laboratory that also gives money, but it only works that way when your hand is bad (or else playing with Intrigue).
I also discovered that Daring Do works off of differently named cards.  This wasn't my intent, but looking back on it, it's actually just fine.  After all, it's an action version of Horn of Plenty.  They both really work the same way, so why not restrict DD the same way?

The time of my season 3 premiere party is rapidly approaching, so I really hope I'll have everything just right in time for it.  There may still be some changes over this next week, so stay tuned.

Sunday, November 4, 2012

Dominion: Harmony FAQ

I figured since I want people to be able to play with this set, I definitely ought to put in an FAQ.  Everything that came up in playtesting and more is in here. 

Saturday, October 13, 2012

Dominion: Harmony

I haven't updated this in a very long time, I'm pretty sure nobody would care to watch this, so it makes the perfect storage spot for my newest piece.  Behold, Dominion now has ponies!  This set has gone through numerous revisions through playtesting.  The latest version of the set will always appear right here.
I'm also looking for help on the template graphics.  The friendship mechanic is supposed to warrant a pink template, but the program I use doesn't allow for that.   I'd also want Derpy's template to be a combination of blue, pink, and orange.  If you feel you can accomplish this, please let me know.