Monday, July 25, 2016

I just finished watching Batman: the Killing Joke in a theater.  Right away, I want to state that it is a great vindication to have a DC animated movie finally in theaters.  DC animation has been very strong over the years.  It's missed occasionally.  Justice League: War and Son of Batman weren't particularly strong, but even for those low points, they still delivered as well as any live-action movie did.  The last time this happened was for Batman: Mask of the Phantasm, which was ok in its own right, but it was really a movie of its time for what superheroes were back then.  Mask of the Phantasm was a bit of an adolescence of animated movie superheroes.  It acknowledged that it had grown, but it still kept itself appropriate for young audiences.  With the rise of superhero movies in live-action becoming really a whole new monster now and the quality of the Arkham games, we've seen the maturity level of superheroes in the media truly grow.  Netflix's Daredevil and Jessica Jones basically took us right to the height of what people can handle, though I would argue they go more the way of torture porn to shock us.

Wednesday, March 16, 2016

Civilization: Revolution, a game that I truly never anticipated I would end up enjoying.  I never played a Civ game before this one, and it took some time before I was actually willing to give it a shot.  In fact, I think this was given for free for Xbox Gold members at one point, and I might not have bought it otherwise.  It's definitely made me a fan, though.  When I have a computer again (my last one had a traumatic accident and died), I definitely would want to get whatever is the most recent version of Civ.  Then again, perhaps I won't enjoy the newer ones more than this.  From what I could research, this was praised by Sid Meier as being exactly what he always wanted Civilization to be.  It's also supposed to be good for fast games, and that's with a typical game lasting 4-6 hours!  This is currently a game I play when I want to spend a lot of time just chilling out.  This is my long game.  I don't think I could handle a game that takes a whole day.

Tuesday, October 13, 2015

Keep Talking and Nobody Explodes

There's a really hot new game going around right now, and for once, I'm right there on the front of it!  Thank you to Game Grumps for introducing me to this glorious gem (warning: NSFW language at the link)!  This game was originally intended for the Oculus Rift, but it can be played with a standard PC.  The idea for this game is very unique, and I always love me some good unique.  One player is at the PC, and only that player is allowed to see the screen.  Everyone else is playing nearby within earshot, but they cannot see what you see.  The main player is in a closed room with a suitcase bomb and various modules connected to it that are used to disarm it.  Your friends are the bomb defusal experts, who have a 23-page manual detailing how to disarm it.  It is up to all of you to communicate effectively enough that you can correctly disarm the bomb within the given time limit.  This game continues to exceed any expectations I have.  It is truly exploding all over the internet!

Sunday, September 6, 2015

The Shoulders of Giants

Have you ever heard the thought that there's no such thing as an original story?  There are lots of creative people in this world, but all of them draw inspiration from other creative works.  This came up in the trial over the popular "Blurred Lines" song.  Pharrell Williams, a defendant who lost his case in court, said that creativity was stifled by this verdict, and it became more dangerous for anyone to make anything that was inspired by anyone.  Although I have not followed the case in any real detail beyond a very nice parody from Glove and Boots, it's easy to see how anyone who is creative for a living has to be very careful they don't accidentally make something too similar to someone else's work.  Although our world is vast with many ideas, there really is still a finite amount of possibilities, and with so many creators, those possibilities are being explored very rapidly.  I bring this up to ask the question: how valuable is it that we continue to make new art?

Friday, January 16, 2015

A Case for the Guardian Stones

Totally short and random blog post today.  I've been picking up Skyrim again, just in the form of a consistent "quick fix."  It's a thing I'd be doing to kill time when I don't feel like doing anything particularly engaging.  I've played Skyrim enough that it's all pretty much dissected to me at this point, so it can do that.  I've started a new game with it, so the 3 Guardian Stones near the start of the game became relevant to me recently.  For those not already in the know, picking one of these stones let you learn either the Combat, Stealth, or Magic skills 20% faster than normal.  The common wisdom I've heard is that these things are actually bad for you, due to the world leveling up around you (also the same argument for never sleeping, since this also increases your skill gain).  This post is a little analysis of mine on that question.

Thursday, January 8, 2015

Even Classics Make Mistakes

Another DBZ post, because why not?  After I get some time with my new Doomtown game, I might write a little thing about that.  Right now though, I've finally been able to get a good amount of real experience with the DBZ CCG, and with a new expansion previewed, it seemed right to consider these things.  This won't all be about bad ideas, just mostly.  Hopefully, this will provide a bit of perspective in terms of potentially reintroducing these rules.  Best to get it out now, right?

Sunday, November 23, 2014

Super Smash Bros. 4 review

Breaking away from Dragon Ball Z for a while, this week was a huge one for gamers.  I couldn't even tell you how many new games were coming out.  I'm sure this was to pre-empt Black Friday.  They are a lot of high-profile titles that fans have been anticipating for a while as-is, and retailers are going to have to contend with big crowds looking for deals next week.  Get those established fan crowds done now so you won't have to deal with overwhelming crowds later (not as much, anyway).  For me, that game is Super Smash Bros. 4.  Now, I was a big fan of Brawl for a while.  I liked that it removed a lot of the technical requirements present in Melee.  I'll concede that random tripping was dumb.  My Donkey Kong was actually pretty strong, just about competitive-level.  However, I am not interested enough that I want to try playing this thing competitively.  There's no way to remove high execution requirements in a game like this.  I'm fine just having solid fundamentals.  That said, this is still a great game to play together with a lot of friends.  The game does have a fair amount of flaws, but fortunately, most of them don't really have an impact on the core gameplay.