A defense of ring-outs

I was going to talk with someone regarding Ring-Outs in the Soul Calibur series when I realized, hey this is a great topic for that blog I don't write! :p Soul Calibur has a lot of unique things going for it, and the unique thing about ring-outs in particular is that if you push the opponent outside of the stage's boundaries, it kills them instantly regardless of health. A lot of people hate losing in such a way, so most of the matches you'll play online will end up with people choosing 1 of the 2 stages that is completely walled off. However, when you go to compete in tournaments, you'll find that they consistently force random stage picks, where there are far more stages with edges than without (varying sizes and shapes, too). This article is not going to be an analysis, but simply a full defense of the existence of ring-outs.