Review: Yomi & Puzzle Strike
Let's start with Yomi. The image you see above is the complete first edition, costing about $100. That's quite expensive, but you only really need to buy a set of 2 characters for $20. That does make for a reasonably priced game. It's basically trying to make a fighting video game in the form of a card game, and it does a reasonable job of that. The only aspects I see missing from it are zoning (which takes a dominant role in its older sister Flash Duel) and execution demands. The lack of execution is by design, allowing people to get the feel of a fighter game's strategy without having to train so much on how to physically do moves with your fingers. Its cast of 10 characters is pretty diverse, incorporating common staples of the genre's playstyles while also introducing original concepts essentially unexplored in existing fighter games.
Both of these games are reasonably quick, unlike other games I'm normally into. I'm gonna be trying to introduce as many people as I can to these games, not the least of which because I want my friends to actually compete in a fighter game with me and be on even footing. At least, even until I figure them out.