Review: Legendary deckbuilding game
Right away, I'll admit the packaging is problematic. The packs of cards are very roughly organized. It's as though they expect you to unpack it with all your friends. That's the only justification I can see. There's also way too much space. Clearly more expansions are intended, but for now, it's just a bunch of space for cards to slide around the box. You definitely do not want to hold this box vertically.
Once unpacked though, this is an excellent experience. This game is only barely harder to teach than Dominion. However, while Dominion is a bit more subtle in how you win, this one just punches you in the face with an objective. It looks like a cooperative game at first. There's this bad guy doing some evil thing and various enemies running loose in the city. Go bash them! For the most part (and especially the intro setup they advise), that objective is tremendously easy. That's when you discover the competitive nature of the game. Those enemies you defeat and bystanders you rescue are all worth victory points, and the real winner is whoever has the most. This is why some of the effects usually reserved for beneficial things allow you to be a dick to your opponents. I have personally witnessed someone's Spider-Man/Wolverine combo deck just get locked out from another player KO'ing (trashing) a key Spider-Man card and my Hulk wounding everyone (he's Hulk, even allies have to give him some room). I have also created a supremely powerful deck that was able to bash far harder than my opponent, but he focused on more side issues that allowed him to get more points than me. Of course, if the mastermind wins, everybody loses, maintaining some degree of cooperation. With recommendations for adjusting the difficulty, Upper Deck has probably accomplished a perfect balance between social and competitive gaming experiences!