Super Smash Bros. 4 review
Where do I start? Seriously, where do I start? There's so much packed in to this game. From the start, the fact that this game was designed to work with the 3DS did significantly hurt it. The 3DS apparently can't process too many extra characters, so most transformations (Shiek/Zelda, Pokemon Trainer) and Ice Climbers were cut. However, it shows a little something about Nintendo. They've publicly said they are likely to be moving out of the console market and more into handheld technology. Their marketing for the 3DS version was not simply an amazing stunt to get people even more hyped for the Wii U version. Just as their Game Boy was marketed as a good thing for families to get their kids for long car trips (in that way, severely beating other devices with better performance at the cost of battery life), this game was marketed toward the increasingly social nature of our portable technology. Nintendo's interesting idea of the Streetpass and pedometer (giving coins that can help in whatever game you play) encourages people to bring their 3DS with them wherever they go, even if they don't anticipate playing a game. Nintendo is the undisputed leader of the handheld market, and Smash Bros. is probably Nintendo's most popular game series. These elements all combine in a way that Nintendo can just assume any gamer will have their 3DS on them with Smash Bros, and so they put out an ad campaign of people settling arguments over a game of Smash, "settle it in Smash." While that is obviously a terrible idea, it really says something about us as a gaming community. Extra Credits made a pretty good argument on this front already, so I'll just direct you to them in "Consoles are the new Coin-Op." Watch that and I think you'll be able to see what Nintendo is doing a bit more clearly.
if you can find one in the store, that is), plus even the bare-minimum off-brand price of $15 per controller, and the game itself at the standard $60, you're looking at $220 to get that party started. If you can accomplish that though, you're in for quite an interesting experience. Obviously with that many players, the game becomes a tangled mess on most maps, so most of them are disabled. It does make Hyrule Temple slightly more bearable, though. They did design more maps for this, and those maps make Hyrule Temple look tiny by comparison! They're not as huge as the maps of Castlevania HD, but they sure feel that way. I will say though, having actually managed to gather that big a crowd myself, it was an amazingly good time. It felt like a real party! I should mention that if you do get GameCube controllers, be sure to check whether they connect via GameCube or Wii Remote ports. That will be extremely important.