Whatever it takes to win

Starting off the game, the Empire was obviously the preferred region for all parties. Thanks to a meteor shower, it had a noble and warp stone while naturally being populous. Considering it's also worth the most points for domination, I decided to just make my first play with the greater demon right there. Normally, this is a reasonable play because Tzeentch has a tendency to teleport your first cultist/warrior away to Norsca, but this time I just knew where I wanted my best man. Initially, because I had no realistic way of getting out to kill anybody for the first round, I just went for the hilarious move of putting another warrior in there and making my attack dice count for domination. That gave me 7 domination value, and because you may recall there was a noble there, the region was worth 6 points! With 6 attack dice staring them in the face, both opponents just let me take the Empire. (Other starting card was the 0-cost ghost dice, for what it's worth).
Next round, what do you know? I get the same domination value card! I play it on the Empire again, though of course I make it one of my last plays so I can be terrifying. I managed to get a dial advancement to earn an additional 4 points. In the following round, I draw the same card again! I just found this to be too rich, and proceeded to dominate the Empire for a third time (though the noble got moved by Slaanesh). For those of you keeping score, that means I got 6+6+4+5 for 21 points... in 3 rounds.

Right about then, I realized that there weren't enough rounds available for me to win by dial. I hadn't been killing all that much. I was forced to try for points and made no shame about declaring it. People still run in fear of Khorne because he's still so good at killing their figures. Norse Reavers (an event that essentially makes a super Hero in 3 regions) had been pretty much forcing me out of Brettonia & Estalia, while Tilea was fairly unattractive to anybody. Troll Country and Norsca had nothing going for them throughout the game. A decent fight was going in the Border Princes. Tzeentch had been establishing good control over the Badlands, and Nurgle was about to destroy Brettonia. Initially, I tried to keep Nurgle from getting lots of points from Brettonia's ruination by preventing corruption, but that got cancelled by Tzeentch.


It just goes to show, you can't discount the highly unlikely possibilities of winning. Sometimes, the most awkward strategy is actually the one that will work.
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