A defense of ring-outs
By the way, I have absolutely no problem if I lose by ring-out. It tends to mean that I simply screwed up somewhere and paid for it. Most commonly, it's from Nightmare doing a low sweep, advancing in, and doing a double-kick that somehow hits grounded opponents. Siegfried is also troublesome for me with his crouching blockable grabs. Then I'll play against random low-level Kiliks or Darth Vaders who simply B-grab me behind them when I don't expect it (I just assume everyone I play is going to be skilled). These are problems I admit I have to address in my gameplay.
Speaking of low-level ring-outs, you can easily tell when someone is actively aiming for the ring-out. Sometimes, it simply becomes their most valuable option if they have minimal life. Sometimes the player just doesn't care about improving their overall gameplay like the Vaders I mention and just back up to the edge, waiting for you to get in grab range. The more predictable a player becomes, the more easily you can punish them if you know what to expect. If a player is extremely predictable to the point that you know exactly what move they're going to attempt and they succeed, you have FAILED, period!
In closing, I have absolutely no problem playing whatever stage you want in player matches, with nothing on the line, when it's your turn to choose. If we play ranked, then even for whatever little meaning the rank has, I insist on random stage picks and enforce that by generally only joining lobbies rather than hosting. If a cage match comes up, so be it, I will work with it with my gameplay changing to reflect that. Of course, it doesn't change much, because most of the stuff that gets me RO's will also get me wallsplat combos for more damage. However, if you insist on playing nothing but cage matches, you are denying yourself the opportunity to improve. Even if I were to subscribe to the philosophy Smash players have of eliminating supposedly "alien" things (as you can see I do not if you read my post about items), ring-outs have always been a part of Soul Calibur. They were clearly designed with the intention of being used, and I have no reason to deny myself that advantage.
I play to win.